Alan Martin

Crytek’s Dennis Schwarz on five years of ‘Hunt: Showdown’

'Hunt Showdown'’s lead designer, Dennis Schwarz, discusses why the hard-as-nails shooter just keeps growing

Can a VR game make you a better footballer?

Co-founded by a sports scientist, 'Be Your Best' aims to improve footballers even when they're injured

‘Walking Dead: Saints & Sinners’’ project director on the sequel, the changing face of VR and virtual reality violence

Mark Domowicz, project director for 'The Walking Dead: Saints & Sinners', on the challenges of bringing a hardcore gaming experience to virtual reality

Meet Port Sulphur Band: the ‘Hunt: Showdown’ musicians that are heard, but not seen

Hunt: Showdown’s atmospheric soundtrack has got over 12million listens on Spotify and YouTube, and now the group has a second album incoming

‘1 vs 100’ could return: One Xbox 360 winner reminisces

Becs Elnaugh on winning, troll DMs, and never getting that promised free copy of 'Peggle'

Xbox Game Pass is great, but I have one major worry

When does quality and quantity become a problem?

How ‘Hunt: Showdown’ got me through the lockdown nightmare

Crytek's horrendously punishing game kept my friends together, despite the geographical restrictions brought on by Covid.
Advertisement