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Alan Martin
Crytek’s Dennis Schwarz on five years of ‘Hunt: Showdown’
'Hunt Showdown'’s lead designer, Dennis Schwarz, discusses why the hard-as-nails shooter just keeps growing
Can a VR game make you a better footballer?
Co-founded by a sports scientist, 'Be Your Best' aims to improve footballers even when they're injured
‘Walking Dead: Saints & Sinners’’ project director on the sequel, the changing face of VR and virtual reality violence
Mark Domowicz, project director for 'The Walking Dead: Saints & Sinners', on the challenges of bringing a hardcore gaming experience to virtual reality
All games should have a Netflix-style duration listing
(Estimated) time to kill
Meet Port Sulphur Band: the ‘Hunt: Showdown’ musicians that are heard, but not seen
Hunt: Showdown’s atmospheric soundtrack has got over 12million listens on Spotify and YouTube, and now the group has a second album incoming
‘1 vs 100’ could return: One Xbox 360 winner reminisces
Becs Elnaugh on winning, troll DMs, and never getting that promised free copy of 'Peggle'
How Spelunky kept me playing for an entire decade
A decade under the influence
Two reasons I gambled on a Playdate pre-order
A safe bet
Xbox Game Pass is great, but I have one major worry
When does quality and quantity become a problem?
How ‘Hunt: Showdown’ got me through the lockdown nightmare
Crytek's horrendously punishing game kept my friends together, despite the geographical restrictions brought on by Covid.
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