Double Fine Productions

Double Fine cannot afford to localise ‘Psychonauts 2’

"Adding even one extra language would take a lot of work and a lot of extra budget that we currently do not have"

‘Psychonauts 2’ review: Double Fine delivers the ultimate sequel

Double Fine follows up a cult classic with a blockbuster brimming with empathy

Tim Schafer on his game writing philosophy: “always punch up, never punch down”

“I didn't set out to make a game about healing, but that's just naturally what flows out of going into someone's mind and helping them.”

‘Psychonauts 2’ preview: Double Fine’s best game yet

Hi-jinks and head-sploration abound in this superb cerebral sequel.

Xbox has said that not all its games need to be live service

“We don’t have any direction or mandate that says every game has to be an ongoing, sustained game.”

‘Psychonauts 2’ will let players be invincible as “all people should be able to enjoy games”

“All people should be able to enjoy games. All ages, all possible needs. It’s an ongoing and important process for our industry and a challenge we need to [meet].”

‘Psychonauts 2’ development “has had no crunch” according to Double Fine

No workforces were exploited in the making of this game

Everything you missed from Day Of The Devs 2021’s indie showcase

Missed Day Of The Devs? Catch up with all the trailers in one place
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