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Double Fine Productions
Double Fine cannot afford to localise ‘Psychonauts 2’
"Adding even one extra language would take a lot of work and a lot of extra budget that we currently do not have"
‘Psychonauts 2’ is one of the best games of the year, according to critics
The reviews are in...
‘Psychonauts 2’ review: Double Fine delivers the ultimate sequel
Double Fine follows up a cult classic with a blockbuster brimming with empathy
Tim Schafer on his game writing philosophy: “always punch up, never punch down”
“I didn't set out to make a game about healing, but that's just naturally what flows out of going into someone's mind and helping them.”
‘Psychonauts 2’ preview: Double Fine’s best game yet
Hi-jinks and head-sploration abound in this superb cerebral sequel.
Xbox has said that not all its games need to be live service
“We don’t have any direction or mandate that says every game has to be an ongoing, sustained game.”
‘Psychonauts 2’ will let players be invincible as “all people should be able to enjoy games”
“All people should be able to enjoy games. All ages, all possible needs. It’s an ongoing and important process for our industry and a challenge we need to [meet].”
‘Psychonauts 2’ development “has had no crunch” according to Double Fine
No workforces were exploited in the making of this game
New ‘Psychonauts 2’ gameplay video spotlights new story details
New details from the mind of Tim Schafer
Everything you missed from Day Of The Devs 2021’s indie showcase
Missed Day Of The Devs? Catch up with all the trailers in one place
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