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Jon Bailes
‘Madison’ review: photograph your inner demons
Don't forget to say 'cheese'
‘Final Vendetta’ review: A robust brawler short on modern sophistication
Many scrappy returns
‘Card Shark’ review: cheat the rich in a unique indie with plenty of aces up its sleeve
The art of the deal
‘Syberia: The World Before’ review: a heartfelt and compelling point and click adventure
Coming in from the cold
‘Kingdom of the Dead’ review: a proficient ‘Doom’-laden budget FPS that lacks real bite
Black and white and red all over
‘Uncharted: Legacy of Thieves Collection’ review: still spectacular, still flawed
Treasure hunting at 60fps
‘Ikai’ preview: a feudal Japanese horror tale that’s more intriguing than scary
Lore and order
Loops, I did it again – why 2021 was the year of the time loop story
Returnal, Deathloop and others used repetition to reveal the tensions in how we play games
‘Elden Ring’ could be a fresh reboot for FromSoftware’s boss design
A brave new open world promises more variety and flexibility
‘Darkest Dungeon 2’: How Redhook Studios are reinventing their roguelike classic
The road to hell is paved with good intestines
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