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Jordan Oloman
‘Deathloop’ review: Arkane’s magnificent murder puzzle is the studio’s most ambitious game
Breaking the habit
Peter McConnell takes us through the process of composing the mental worlds of ‘Psychonauts 2’
The LucasArts legend talks about his history with Double Fine, scoring a platformer and the influence of the Grateful Dead.
‘Silent Hill 4: The Room’ is deeply underrated and easily accessible
Why did nobody tell me Silent Hill 4 is the scariest one?
Tim Schafer says Tolkien’s to blame for ‘Psychonauts 2’’s nightmarish teeth doors
Excerpts from our profile with the Double Fine don
‘Psychonauts 2’ review: Double Fine delivers the ultimate sequel
Double Fine follows up a cult classic with a blockbuster brimming with empathy
‘Back 4 Blood’ is not ‘Left 4 Dead 3’, but it is a challenging modern alternative
The beta for Turtle Rock’s co-op shooter feels like another bold stride towards modernity
Tim Schafer on his game writing philosophy: “always punch up, never punch down”
“I didn't set out to make a game about healing, but that's just naturally what flows out of going into someone's mind and helping them.”
‘Halo Infinite’ preview: Technical Preview strikes a careful balance between shooter design schools
343 finds its form with multiplayer that blends the old with the new
The Halo Infinite Technical Preview is a training ground for the multiplayer event of the year
Beta than expected
‘Blightbound’ review: A reliable co-op dungeon brawler
The latest game from the Awesomenauts team is a fun time with friends.
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