Double Fine Productions

‘Psychonauts’ 2 fixes “major bugs” and adds new features

“We hope that this update will help out any of you still looking to fully complete the game”

Peter McConnell takes us through the process of composing the mental worlds of ‘Psychonauts 2’

The LucasArts legend talks about his history with Double Fine, scoring a platformer and the influence of the Grateful Dead.

Double Fine cannot afford to localise ‘Psychonauts 2’

"Adding even one extra language would take a lot of work and a lot of extra budget that we currently do not have"

‘Psychonauts 2’ review: Double Fine delivers the ultimate sequel

Double Fine follows up a cult classic with a blockbuster brimming with empathy

Tim Schafer on his game writing philosophy: “always punch up, never punch down”

“I didn't set out to make a game about healing, but that's just naturally what flows out of going into someone's mind and helping them.”