Retro Studios

‘Metroid Prime’ began as a gene-stealing title with three protagonists

Nintendo also apparently misunderstood what a bounty hunter was

Nintendo stopped ‘Metroid Prime’ from being third person

"100 per cent of the reason we got it is because essentially Metroid was not all that popular in Japan"

Nintendo allows game prototypes to fail, says ‘Metroid Prime’ dev

"[Nintendo] know that that’s the right way to go. It’s all about risk/reward"

‘Metroid Prime 2’ dev talks about “construction” of series’ level design

A "construction methodology" and "meticulous planning" brought the levels together

‘Metroid Prime’ developer says game had a “death march” crunch period

"I was there for 48 hours straight with one hour of sleep, and then a couple of 36 hour days"
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