Psychonauts 2

‘Bugsnax’ developer Young Horses moves to four-day work week

“I think we're going to be better off in the long run”

Peter McConnell takes us through the process of composing the mental worlds of ‘Psychonauts 2’

The LucasArts legend talks about his history with Double Fine, scoring a platformer and the influence of the Grateful Dead.

Double Fine cannot afford to localise ‘Psychonauts 2’

"Adding even one extra language would take a lot of work and a lot of extra budget that we currently do not have"

‘Psychonauts 2’ review: Double Fine delivers the ultimate sequel

Double Fine follows up a cult classic with a blockbuster brimming with empathy

Tim Schafer on his game writing philosophy: “always punch up, never punch down”

“I didn't set out to make a game about healing, but that's just naturally what flows out of going into someone's mind and helping them.”

‘Psychonauts 2’ preview: Double Fine’s best game yet

Hi-jinks and head-sploration abound in this superb cerebral sequel.

‘Psychonauts 2’ will let players be invincible as “all people should be able to enjoy games”

“All people should be able to enjoy games. All ages, all possible needs. It’s an ongoing and important process for our industry and a challenge we need to [meet].”
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