Psychonauts 2

Tim Schafer on his game writing philosophy: “always punch up, never punch down”

“I didn't set out to make a game about healing, but that's just naturally what flows out of going into someone's mind and helping them.”

‘Psychonauts 2’ preview: Double Fine’s best game yet

Hi-jinks and head-sploration abound in this superb cerebral sequel.

‘Psychonauts 2’ will let players be invincible as “all people should be able to enjoy games”

“All people should be able to enjoy games. All ages, all possible needs. It’s an ongoing and important process for our industry and a challenge we need to [meet].”

‘Psychonauts 2’ development “has had no crunch” according to Double Fine

No workforces were exploited in the making of this game

Xbox Games Showcase: Extended – How and where to watch

Tune in to see deep dives on a whole host of games

Here’s three minutes of new ‘Psychonauts 2’ gameplay

The new level set in a casino hospital showcases that classic 'Psychonauts' creativity
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