In a recent Bloomberg report, which broke down the disastrous rollout of Cyberpunk 2077, journalist Jason Schreier alleged that the demo CD Projekt RED showcased at E3 2018 “was almost entirely fake”.
“CD Projekt hadn’t yet finalized and coded the underlying gameplay systems, which is why so many features, such as car ambushes, were missing from the final product,” Schreire said. “Developers said they felt like the demo was a waste of months that should have gone toward making the game.”
Badowski has since responded to the allegations on his personal Twitter account. The CDPR exec said that “it’s hard for a trade show game demo not to be a test of a vision or vertical slice two years before the game ships, but that doesn’t mean it’s fake”.
“If you look at that demo now, it’s different yes, but that’s what the ‘work in progress’ watermark is for. Our final game looks and plays way better than what that demo ever was,” Badowski added. He also stated that removing features as a game undergoes development is a “part of the creation process”, adding that they “come and go as we see if they work or not”.
Read his full response below.
— Adam Badowski⚡️ (@AdamBadowski) January 16, 2021
Badowski also addressed Schreier’s claims that “most” of CDPR’s developers knew Cyberpunk 2077 wasn’t ready for a 2020 release. “You’ve talked with 20 people, some being ex employees, only 1 of whom is not anonymous. I wouldn’t call that ‘most’ of the over 500-people staff openly said what you claim,” Badowski wrote.
Schreier has since responded to Badowski’s remarks: “As I’m sure you’re aware, the team declined to respond to my specific questions or provide an interview before my article went live. But you’d like to give your perspective on the topics you didn’t cover here, I’d be happy to chat any time.”
Over the weekend, CDPR updated its website with a promise that it is actively working on fixes and updated for Cyberpunk 2077, and is working with Sony to bring the game back onto the PlayStation store as soon as possible.