Quest director on Cyberpunk 2077 Pawel Sasko has talked about why there were no police chases in the game.
“First of all, not every open world game, right? Because, like, I don’t think that Sonic, the chase game, will have it, or the Elden Ring open world game will have it. Second thing is, the thing is that … because of various limitations, you know, that we had, and in this specific case, it was just a technical limitation … We simply didn’t manage to make it.”
Now, from our interpretation of the clip it sounds like Sasko is trying to make the point that not every open world game needs police chases, which sidesteps the question and widens the goalposts to a point where the answer is completely shifted. It is recommended that the whole clip is watched for wider context however (discussion starts at 3:38:40).
“It’s not that we didn’t make it because we didn’t want to, it’s just simply like, there are some reasons, you know, that basically prevented us from actually being able to deliver this,” Sasko added.
It’s safe to say that the initial comment didn’t go down well on Reddit, no matter how it was supposed to be taken. One main concern was that Cyberpunk 2077 features a rather lacking police system to begin with, where they would spawn right behind the player. Even after this was fixed, many players still find the general system to be lacking.
All that said, an immersive metro system has been added to Cyberpunk 2077 thanks to a modder. Players will need to wait for the train at 19 different fully-built stations across Night City.
In other news, Nintendo’s Japanese support account has warned potential Switch buyers to set up their online accounts before Christmas, as it estimates the period will be filled with congestion.