“It was strange with the PlayStation and PlayStation 2 that we could work with so many semi-transparent layers. We could just pile them up to make visual effects,” he said.
“On the contrary, we couldn’t do this from the PlayStation 3 onwards. Everybody struggled during that generation. We really felt let down.”
He went on to say that he noticed a real difference between the development of Devil May Cry 3 on PS2 and Devil May Cry 4 on PS3, both of which he directed.
“That shift came right in between Devil May Cry 3 and Devil May Cry 4 for me,” he said. “We were told that we couldn’t even replicate what we had done before.
“For five years, all we had done was work with semi-transparent layers to make games look cool on the PlayStation 2. Once on PlayStation 3, we couldn’t even think of that technique. I think [developers] all over the world struggled.”
The original game garnered a dedicated following and is beloved for its challenging combat, open world and atmosphere.
It is unknown when Dragon’s Dogma 2 will be released, or which platforms it will be available on.