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F.I.S.T.: Forged In Shadow Torch was developed in Unreal Engine 4 by Shanghai-based TiGames, as part of the PlayStation China Hero Project initiative, which brings together Chinese indie game developers.
The game is set in a dieselpunk world with anthropomorphised animal characters, with the player controlling a rabbit called Rayton, a former soldier in the resistance war who wields a mechanical fist.
Having launched in September on PlayStation platforms to favourable reviews, F.I.S.T.: Forged In Shadow Torch‘s PC release last Friday (October 3) comes as a surprise. In particular, the PC version boasts a few graphical enhancements missing from the original release, including ray-tracing and DLSS/Reflex support. It also features additional language support, although this will also be added to the console releases at a later date.
As described on its Steam page, F.I.S.T.: Forged In Shadow Torch contains “a dozen of areas with distinguishing vision themes and level designs” to explore, with plenty of rewards for “conquering the challenges of combats, puzzles and platformers in countless chambers, tunnels and shortcuts”.
Besides the huge fist on display, players can also master two other main weapons, the drill and the whip, and combat situations will incentivise players to switch between weapon types.
Furthermore, players can take advantage of a 10 per cent launch discount and can get the game for just £22.49 (the promotional offer ends October 9).
Elsewhere, dataminers have uncovered evidence in a Rockstar Launcher update pointing to the rumoured Grand Theft Auto trilogy remasters, which also indicate that these have been remade in Unreal Engine. While not officially confirmed, a trilogy remaster was also rated in South Korea last week, as fans speculate a potential release in November.