The announcement came via a statement posted on June 30, stating that Ryan Johnson would be leaving to join Bethesda as an Associate Level Designer. It’s noted that the team knew about Johnson’s departure ahead of time, and was able to accommodate his leaving without issue. Johnson had also finished his “expected level design tasks as well as a few extra ones”, so it doesn’t appear that the project’s development will slow down following his absence.
We have a few very special and bittersweet announcements for you all today.
Please read: pic.twitter.com/nZihjqSifH
— Fallout London (@FalloutLondon) June 30, 2022
It’s also stated that Project Lead Dean Carter was offered a position at Bethesda’s UK Branch to work on multiplayer project Fallout 76, but declined in order to continue working on the Fallout: London mod until its completion.
In May, NME had the opportunity to discuss the project with Carter, including the inspiration behind the project, the team’s own unique vision for the Fallout universe in a UK setting, and the attention to lore. While the team is aiming to get the core of Fallout 4 in the mod, they’re also pulling heavily from Fallout: New Vegas for inspiration, with the factions of London being comparable to the warring groups in Obsidian’s 2010 entry.
The mod has been in development since 2019, with its main map being similar in scale to Fallout 4’s, and the five hub areas being comparable to the size of the Far Harbour DLC. Fallout: London is slated to release in 2023.
During the 2021 Xbox & Bethesda Games Showcase, around 15 minutes of in-game footage for the next Bethesda Softworks RPG Starfield was shown off. The game is stated to be “a bit more hardcore of a role-playing game” when compared to some of the studio’s other recent titles and is slated for a 2023 release.
In other news, Destruction AllStars developer Lucid Games has reiterated its dedication to the game despite its soft launch.