‘Call Of Duty: Vanguard’ team address player beta issues in Twitter thread

Some of the issues have already been solved

The development team responsible for Call Of Duty: Vanguard has put out a Twitter thread highlighting their aims to tackle audio-visual issues in the game.

The first beta for Vanguard launched recently on PlayStation consoles, and developer Sledgehammer Games has compiled a thread of known issues that have been reported so far.


In the thread, it was mentioned that “there is a significant amount of discussion around player visibility and audio mixing” and that Vanguard fans should “stay tuned as we will address some of our planned updates later this week”.

Other issues have already received a fix, or have been prioritised by the team, including increasing the frequency of Blitz and Assault matches in Quick Play for a higher intensity game, and removing Team Deathmatch and Kill Confirmed with Tactical Combat Pacing from Quick Play.

Sledgehammer Games has also removed the Hotel Royal from Patrol while it investigates issues with spawning. The thread was drawn to a close by Sledgehammer Games thanking fans for their participation in the Vanguard beta, and telling them to “keep it coming”.

NME is currently offering fans of the Call Of Duty franchise a chance to win a code for the Call Of Duty: Vanguard multiplayer beta, which is sure to be one of the biggest beta events this year.

NME has teamed up with Activision Blizzard to give away free multiplayer beta codes of Call Of Duty: Vanguard for the PCPlayStation 4Playstation 5Xbox One, and Xbox Series X|S.


The first beta, which is currently underway, was a PlayStation exclusive, but the multiplayer beta launching later in the year will encompass all platforms.