- READ MORE: ‘Returnal’ review: a fiendish sci-fi roguelike that’s the first truly essential next-gen experience
Housemarque highlighted a discussion about the possibility of save options on Twitter, saying: “We hear the community and we love you all. Nothing to announce now, but keep playing and enjoying the challenge as you can!”
— Housemarque (@Housemarque) April 30, 2021
The Reddit thread that was quoted is titled “No need to be toxic about people who need save-options” and saw reddit user AbUndMax outlining their desire for a save option, due to the time it takes to play a run, saying “busy people need to save!”
AbUndMax explained further: “while I understand that people are saying save file options would kill the rogue-like character because of the ability to just reload I have to say some people aren’t able to play without-save options!
“Myself for example: my first run lasted nearly two hours and it got me straight to Biome two” they said. “The time when I reached the new Biome was 3am for me and I wanted to go to sleep cause I had work the next day…”
In NME‘s five-star review of Returnal, Tom Regan highlighted similar issues rooted in the game’s unforgiving structure and lack of saves. “Unfortunately for me, while attempting to keep my progress during a particularly prolific cycle, my console hard-crashed in Rest mode, losing the run entirely,” he said.
Despite this, Regan spoke highly of the game, closing his review by saying: “Sony and Housemarque have indeed pulled it off – they’ve made the PS5 feel essential again. It’s everything you could have hoped for from a next-gen exclusive. Fair warning, though: it may consume your life.”
Sony’s recent State of Play Presentation, which broadcast on April 29, saw the company show off gameplay from upcoming games such as Ratchet And Clank: Rift Apart, as well as next-gen optimised versions of Subnautica Below Zero, and Among Us.