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Gaming Features
‘Tunic’ is already one of the best adventure games of a generation – but the soundtrack makes it unforgettable
Lifeformed and Janice Kwan’s extensive soundtrack is integral to Tunic’s DNA as secrets, mysteries, and taste for the oblique.
Xalavier Nelson Jr.: “we just want to see good people make games”
The Strange Scaffold founder explains how he wants to make publishing healthier, easier and more supportive for developers
The Super Rare Mixtape is an old school indie game collection with modern aspirations
"The point of the Mixtape is that you can try a whole bunch of games and if you don’t like one, it’s no big deal, as the next is going to be something entirely different"
‘Silent Hill’ is back, say the rumours – but what does that mean?
Could there really be three different 'Silent Hill' games in development?
‘MultiVersus’ preview: clever character design shines in a brawler fit to take on ‘Smash’
Tom and Jerry take on Taz in Player First Games’ inventive, noob-friendly beat’ em up
‘V Rising’ is a vivacious and voracious vampire ‘Valheim’
Punch trees. Get blood.
The irrefutable horror of ‘P.T.’
Eight years on and the 'Silent Hills' teaser is still pure nightmare fuel
Dan Beckerton: “‘Spirittea’ is a love letter to my time in Korea”
Ghost-’em-up 'Spirittea' promises a taste of rural life not really seen in games
‘Saints Row’ preview: it certainly is an open world game
We sat down for a hands-off preview with the upcoming reboot
Quantum futures: Stephen Muray on embracing roleplaying, Blorg body pillows, and six years of ‘Stellaris’
“There’s nothing better than a wonderful emergent story”
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