Gaming Features

‘Destiny 2’ isn’t kind to new players

Bungie’s live service game has a newcomer problem

Shoji Meguro: ‘Persona’’s composer on leaving Atlus to chase a dream

Shoji Meguro tells NME about 25 years with Atlus and what he's working on next

‘The Anacrusis’ preview: an interstellar co-op shooter brimming with colour

'The Anacrusis' is teeming with futuristic funk and galactic groove

‘Def Jam: Fight for NY’ might just be the greatest fighting game in history

'Def Jam: Fight for NY' is absolutely bonkers; there’s no doubt about it

How ‘Thief: The Dark Project’ sidelined action in favour of shadow-clinging tension

Eliciting genuine fear and unprecedented immersion, Thief: The Dark Project established a stealthier take on the FPS mould, while also spinning an engrossing gaslamp fantasy

‘Monster Hunter Rise’ on PC is the definitive version with a potential deal breaker

With better graphics, faster performance and all post-launch content, ‘Rise’ is a beast of a game to sink into for the start of 2022

Why ‘Dragon’s Dogma’ deserves more from Capcom

Capcom should consider giving 'Dragon's Dogma' a new lease of life

How D&B label Hospital Records became a ‘Forza’ mainstay

We sat down with label co-founder Chris Goss, who talks D&B, using Forza to break America, the art of creating music for games, and why Hospital Records just keeps on going
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