Ghost Of Tsushima

Stances, parrying and combat mechanics in ‘Ghost Of Tsushima’ revealed

Developer Sucker Punch takes a deep dive into the game’s combat system

Sucker Punch confirms ‘Ghost Of Tsushima’ has finally gone gold

“This is the culmination of years of hard work from our team and we can’t wait to get it into your hands”

Is our obsession with video game remakes hurting the potential for new ideas?

This last week alone, we heard of the remakes for ‘Tony Hawk’s Pro Skater’ and the ‘Mafia Trilogy’. But rather than finding new ways to reinterpret the past, developers should turn to face the future

Sucker Punch explains lack of morality system for ‘Ghost Of Tsushima’

“It was more important to us that we wanted to tell a human story”

Watch: 18 minutes of ‘Ghost Of Tsushima’ gameplay footage

Players can choose between two distinct combat styles

Sony’s State Of Play to debut new ‘Ghost Of Tsushima’ gameplay footage

The episode won’t include any PlayStation 5 console updates