Daedalic Entertainment has released a new trailer for The Lord Of The Rings: Gollum and shared detail about the upcoming project.
The new cinematic trailer sets the tone for the game and showcases Gollum skulking through a cave before approaching the foreboding Mordor, although doesn’t delve into many new details.
Check out the new trailer below:
In an interview with IGN, lead game designer Martin Wilkes spoke about what players can expect from The Lord Of The Rings: Gollum. “The game mixes stealth with vertical climbing parkour,” Wilkes explained.
“If you want a reference you might think of it as similar to Prince Of Persia. It is mostly a non-combat game, but Gollum will be able to stealthily take out enemies. However, this will not be easy and always come with big risks. We want players to carefully weigh these encounters. After all, Gollum’s strengths lie in cunning not combat.”
As the game will be taking away the reliance of combat, Gollum will have to survive through other means. “Gollum doesn’t use weapons, but he can distract enemies with throwables. In parts of the game, he will also profit from the abilities of special allies and can use the environment to his advantage,” Wilkes added.
All of this will take place across structured levels and hub worlds. Some levels “are completely open in all three dimensions and can be explored freely, while others are more linear but often with alternative routes”.
The story will be set before the events of The Lord Of The Rings trilogy, allowing the developers to incorporate some creative freedom and providing Gollum the means to meet series famous characters. Travelling across Middle-Earth will also present Gollum with branching decisions, which Wilkes stated can “affect the way the game feels.”
“You always either play as Sméagol or as Gollum as the ‘dominant’ persona,” Wilkes said. “And that can influence animations, soundscapes, certain gameplay situations, and in-game dialogue.”
To cause players to conflict with the decisions they make, Daedalic Entertainment worked on the character model for Gollum to make him more palatable. “With Gollum himself, our goal is to make him more relatable, as players have to be able to slip into his skin for the course of an entire game,” Wilkes revealed. “That’s why our Gollum looks less creepy (and has more hair) than the movie version.”
The Lord Of The Rings: Gollum isn’t the only game getting created from the much beloved series. Fans have been rallying together to bring The Lord Of The Rings: Battle For Middle Earth back to life with a remake.
Known as Battle For Middle Earth: Reforged, the project recently released around twenty minutes of footage for the upcoming fan remake, which highlighted the graphical and gameplay improvements made since the original.