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Co-creative and studio director Harvey Smith talked about the option to play solo in an article from yesterday (June 20). “A huge emphasis for Redfall has been the solo experience, in keeping with Arkane’s passions,” shared Smith.
“All the games we’ve made overlap in a bunch of creative ways, though no two are exactly alike,” added Smith. “Redfall is an open world game, but it can be soloed with any of the heroes. The pace becomes more exploratory; you can use recon and stealth to gather info on encounters and avoid enemies or get the drop on them.”
Players going out solo won’t have AI teammates join them, as the game instead will shift how it works to accommodate one player.
Redfall’s upcoming co-op won’t please everyone though, as Smith also said in a recent interview that the game will only track the campaign progress of the host of an online play session.
“Whoever hosts the session, or whoever initiates the session… their progress is persistent for them,” explained Smith. “But [for] other people, it’s not. In terms of what missions you’ve unlocked and such, the host, their progression matters.”
Smith has also touched on how Redfall isn’t actually that similar to Left 4 Dead, despite some initial at-a-glance similarities. “It should [the trailer], unless I’m mistaken, it should put all the Left 4 Dead comparisons to rest,” said Smith.