BPM: Bullets Per Minute will be officially launching on PS4 and Xbox One on October 5.
Developed by Awe Interactive, the hybrid first-person shooter, which also employs rhythm-action and roguelike elements, originally launched on PC this time last year (September 15 2020) . Its console port is being published by Playtonic Friends, the new publishing label from Yooka-Laylee creator Playtonic Games.
While the game does not appear to include a next-gen version, the publisher mentioned that it is still “playable on PS5 & Xbox Series X|S“, which will run “up to a sweet 4K 60FPS“.
Get ready to conquer Helheim when BPM launches on October 5th for PS4 & Xbox One đ„
đChoose your mighty Valkyrie to repel the hordes.
đžFeel the pulsating beat as you shoot, jump and dodge.
đ€ Playable on PS5 & Xbox Series X|S.
â ïžHeadbanging may occur.#BPM #BulletsPerMinute pic.twitter.com/vggKGyCe3I— Playtonic Friends (@PTonicFriends) September 15, 2021
As a Valkyrie fighting against hordes of demonic monsters in the randomly generating dungeons of Helheim, BPM: Bullets Per Minute requires players to keep to the game’s rhythm when shooting, reloading, dodging, and jumping, to wrack up a high score, while the hellish difficulty continues ramping up.
In a four-star review of the PC version, NME called BPM: Bullets Per Minute “a diabolical three-way marriage between rhythm-action, first-person shooter and roguelike” that is “brutally tough, unpredictable, but a hell of a good time”. It was also listed in our 20 best games of 2020.
Elsewhere, fans of first-person shooters are enjoying the release of Deathloop on PS5 and PC. However, despite rave reviews, the game has been review-bombed on Steam over complaints of frame stuttering on the PC version, which some believe is a result of anti-piracy software. While the reason for performance drops have not yet been confirmed, Arkane Studios has said it is actively investigating the issue.
The time-loop shooter is also under fire for a lack of accessibility options, which on the PS5 makes it only possible to navigate menus using the stick as an onscreen cursor.