For the second time in less than a year, Take-Two, the parent company of Rockstar Games, has taken aim at fan-made mod projects.
The publisher served DMCA takedown notices to several projects in the past week, including the Vice City Overhaul, which ported the existing map’s assets into GTA V.
Other mods affected by the takedown include GTA: Underground, which combined several maps from the series and other games into one place. Take-Two also took down PC ports of the PSP titles Vice City Stories and Liberty City Stories. A full list of the affected mods can be found here.
According to a post on GTA Forums, Take-Two Interactive agreed to let players mod GTA games as long as they did not port old content into new games or mod online content. The post details how Take-Two supposedly went back on this agreement, changing the rules around mods to include no new content.
Take-Two allegedly changed the agreement in 2019 without alerting players. The new agreement also limited modders from creating new single-player content, including maps, vehicles and missions.
Taking down re3 and GTA V map mods was not enough, now map mods for **GTA San Andreas** are being taken down. How long before this slippery slope kills all modding?
I think I'm just about done with GTA modding now. In 2014 modders' work would be boosted on Newswire… (1/5) pic.twitter.com/VFn9l6INlw
— Silent (@__silent_) July 17, 2021
The community is understandably frustrated, considering some creators have worked on projects for over 15 years. One prominent modder has announced that he will no longer create content for the series.
Players and modders are questioning Take-Two’s motivations behind the takedowns. Some believe the developer could be preparing several remasters of older games or that the takedowns could be linked to the rumoured ongoing development of GTA 6.